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Benjamin Overgaard´s Game Portfolio

Software Developer // Game Developer

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Tag: SystemProgramming

Lightmatter

Atmospheric first-person puzzle game where shadows kill you. I co-founded Tunnel Vision Games and after 3.5 years of development, we released Lightmatter on Steam.

C-Sharp, GameplayProgramming, NarrativeDesign, PuzzleDesign, ShaderProgramming (CG), SystemProgramming, Unity

Tangible Widgets and Scrolling Cameras

A study of interaction techniques with tangible widgets (toys) for touch games.

C-Sharp, InteractionDesign, iOS, LeadProgrammer, LevelDesign, SystemProgramming, Unity

Faret Vild På Jorden

Location-based iPad game using augmented reality with street art in Aalborg, Denmark. Players are guided through the city by solving riddles. Developed in collaboration with ‘Visit Aalborg’,

AugmentedReality, C-Sharp, GUIProgramming, InteractionDesign, iOS, SoloGameProgrammer, SystemProgramming, Unity, Vuforia
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