Framing-Based Camera Tool


NOTE: For a really quick and thorough description of the project, please watch the video above.

A camera tool that gives artists control over framings based on the player’s position. The tool was specifically developed for the iPad game Lost Tracks, while it was in pre-production at The Animation Workshop in Viborg. The tool is mainly meant for point-and-click games, since Lost Tracks at the time was supposed to be in that genre.


The team was very art heavy, and only few of the artists had prior knowledge of Unity. They were very used to working with animation in programs like AutoDesk Maya, so we analyzed how they work with cameras in those programs and mimicked as much of that functionality as we could. We found the use of keyframes to be one of their most important tools, so we used that concept based on the position of the player instead of time – we call them influence points.

The tool was developed as a collaboration with the Lost Tracks team where we held workshops using participatory design methods to find the team’s needs regarding the camera tool.

Context: 7th semester Media Technology (Medialogy) project
Finished: December, 2014
Time spent: 3 months, including research and report writing.
Total amount of programmers:  3
Software I used: Unity (C#)

My areas:
  • Tool programming:
    • Influence points system
    • Communication with player path system
    • Custom interpolation through graph editor
    • Saving information in our custom editor
  • Interaction of placing influence points (went through many iterations based on user tests)
  • Designing and facilitating the Participatory Design activities
  • Video editing.
  • Report writing.

Andreas Møller Thomsen
Benjamin Nicholas Overgaard
Gustav Dahl
Mathias Klitgaard Berthelsen